top of page
Search

Release Notes for 2/8/2018 |CS:GO|

  • Writer: Wildwolves .gr
    Wildwolves .gr
  • Feb 12, 2018
  • 3 min read

Release Notes for 2/8/2018

2018.02.08

[ GAMEPLAY ] – Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

[ MISC ] – Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes. – Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game. – Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files. – Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s. – CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades. – Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded. – No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

[ MAPS ] Nuke: – Removed outer catwalk completely – Removed helper catwalk onto silo – New type of skylight windows in A site – Added some cover in corner at back of B site – Removed railings when entering B site from ramp – Removed window in hut – Moved entrance to hut slightly further in – Moved up spawns for both teams – Flipped static doors at T entrance to ramp – Blocked off “old secret” area outside of garage – Added solid white walls near CT spawn – Rotated container outside of garage, and removed some smaller crates – Removed access to crane inside of A site, made more of rafters accessible – Reverted box-path onto hut inside A site to the old configuration – Removed ladder up to rafters from inside A site – Added collision for physics objects (except grenades) near water in B site

– For tournament organizers, the old version of Nuke is available on the Workshop.

Canals: – Closed off windows overlooking courtyard and A – Cleaned up sightline from corner balcony toward A and Arch – Made CT route to B more direct – Joined two rooms on CT side of B into one space – Simplified cover on back side of B – Removed Ivy “laddice”, now a skill jump / boost spot – Grenade-clipped CT bridge railings for more predictable smokes – Moved courtyard statues forward for cleaner sightline – Added ashtray for smokers

– Re-released and updated the Phoenix Compound co-op map on the workshop. – Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages. — Cache Release Notes — Shipped Release Notes

[ CO-OP STRIKE ] – When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen. – Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects. – Slightly increased barrel explode radius. – Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take. – Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode. – Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).


 
 
 

Comments


bottom of page